First impressions are very important on a Flash game portal; if your game doesn’t grab the player in the first few seconds, they’ve got plenty of other games to choose from. As the menu is the first point of interface, anything you can do to make it less dull will help. In this tutorial we will create a menu that incorporates swapping depth, smooth roll over effects, and two different [ Read More ]
This is a straight forward tutorial, so the setting up will also be straight forward. Create a New ActionScript 3.0 Flash Project. The stage size and color don’t matter, just use what you are confortable with. I use FlashDevelop for coding, but also this could be done in any AS editor, like Flash Pro (or any text editor, maybe Notepad ). So, create a Class file, make sure your code [ Read More ]
In this mini-series, we’re creating a spaceship game where the main control is via the microphone: shout louder to make the ship fly higher. So far, we’ve created all the required graphical elements for the game. Now, it’s time to work on our code. We’ve got a lot to do, so let’s get started! view tutorial
In this How-To we show how to accomplish a common but not entirely straightforward task of zooming in on a specific point of an image (or any other DisplayObject) and how to pan an image. We use the AS3 MatrixTransformer class from fl.motion package. We also show how to coordinate simultaneous mouse and keyboard interactions. Click the screen shot below to open the example in a new window: View tutorial
De nuevo sargentoweb.com nos trae un tip de como hacer el famoso full screen de nuestras peliculas de flash. Mostrar una película Flash en pantalla completa es muy simple y un ejemplo de ello es la siguiente imágen. Utilicen el botón que aparece al centro de la película para cambiar entre el modo <em>FullScreen</em> (pantalla completa) y el modo normal: Ver tutorial completo (Fuente SargentoWeb.com)
In this tutorial we’ll create a magnifying glass effect, demonstrating use of the displacementMapFilter. The effect can be achieved in a relatively short space of time and with very little code. view tutorial
Time to get trained! In this show, trainer and evangelist Paul Trani will show you how to move your content from print to web to mobile, all while showing off the new features in Flash Professional. View tutorial







