First impressions are very important on a Flash game portal; if your game doesn’t grab the player in the first few seconds, they’ve got plenty of other games to choose from. As the menu is the first point of interface, anything you can do to make it less dull will help. In this tutorial we will create a menu that incorporates swapping depth, smooth roll over effects, and two different [ Read More ]
Archive for the ‘Flash and Action Script 3’ Category
Random Motion These are the basic expressions for generating random motion. These expressions independently generate random values for position, scale, and rotation, and move to the new values at a random speed. The expressions can easily be adapted for other properties and effects, 1D or 3D motion, etc. This is the expression for position: View tutorial
This is a straight forward tutorial, so the setting up will also be straight forward. Create a New ActionScript 3.0 Flash Project. The stage size and color don’t matter, just use what you are confortable with. I use FlashDevelop for coding, but also this could be done in any AS editor, like Flash Pro (or any text editor, maybe Notepad ). So, create a Class file, make sure your code [ Read More ]
In this mini-series, we’re creating a spaceship game where the main control is via the microphone: shout louder to make the ship fly higher. So far, we’ve created all the required graphical elements for the game. Now, it’s time to work on our code. We’ve got a lot to do, so let’s get started! view tutorial
In this How-To we show how to accomplish a common but not entirely straightforward task of zooming in on a specific point of an image (or any other DisplayObject) and how to pan an image. We use the AS3 MatrixTransformer class from fl.motion package. We also show how to coordinate simultaneous mouse and keyboard interactions. Click the screen shot below to open the example in a new window: View tutorial
In this tutorial we’ll create a magnifying glass effect, demonstrating use of the displacementMapFilter. The effect can be achieved in a relatively short space of time and with very little code. view tutorial
Time to get trained! In this show, trainer and evangelist Paul Trani will show you how to move your content from print to web to mobile, all while showing off the new features in Flash Professional. View tutorial
Although it is very easy to format your text at authoring time, it is not the case when you load text dynamically in a dynamic text field. The best way to format your text in that case is to use HTML. The following tutorial shows you how to format and load HTML-formatted text in a dynamic text field. View Tutorial
QR codes are everywhere these days: magazine advertisements, billboards, even TV commercials. Chances are you have a phone in your pocket that can read a QR code and decode the URL or message contained within. In this tutorial, you’ll learn how to create a SWF that can reverse the process: create a QR code from a URL or message. Read on! View Tutorial
You can track the rotation of a mobilde device by using the accelerometer sensor on it. Techniques making use of the accelerometer may be used to rotate the screen when the device is rotated or to control an object in a game by rotating the phone. Interacting with your smart phone by rotating it around has now become a common feature in many mobile applications, ActionScript 3.0 makes it very [ Read More ]







