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Blog para diseñadores y programadores web.

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Archive for the ‘Flash y Action-Script’ Category

First impressions are very important on a Flash game portal; if your game doesn’t grab the player in the first few seconds, they’ve got plenty of other games to choose from. As the menu is the first point of interface, anything you can do to make it less dull will help. In this tutorial we will create a menu that incorporates swapping depth, smooth roll over effects, and two different  [ Read More ]

Playing YouTube Videos In Flash Using ActionScript 3.0

This tutorial will teach you how to play a YouTube directly inside your Flash movie without having to navigate to the YouTube website. This is possible to do by using the YouTube API provided by Google for developers to their own websites and applications on top of YouTube. The example below shows a YouTube video loaded inside a Flash movie with a custom play and pause button. View Tutorial

Thinking in Commands: Part 1 of 2

Twice a month, we revisit some of our readers’ favorite posts from throughout the history of Activetuts+. This tutorial was first published in March, 2010, and is the first part of a series. Simple, maintainable code is beautiful. However, when we have a sequences of actions that need to trigger each other, our code can get messy, making it impossible to change later. The Command Pattern keeps things clean. In  [ Read More ]

Fixing Bugs in AS3: Introduction

In this tutorial, I’ll describe some of the basic information you need to debug your Flash applications. Finding and resolving errors in your ActionScript is no small task, so this is actually just the first article of a series. In this installment, we’ll take a look at some of the general things you can do to help track down your bugs. View tutorial

Download Files Via SWFs Using FileReference

This Quick Tip covers how to use AS3′s FileReference class in order to download and save external files from Flash RIAs without the need for server side scripts like PHP. All we need is the path of the file that we want to let the user download. View tutorial

Create an Apple Inspired Flash Preloader

Preloaders are a must have in your Flash applications. They tell the user that the program is running but can’t show any contents until they’re sufficiently loaded. In this tutorial I’ll help you create an Apple inspired preloader MovieClip and teach you how to display some loading information. All this using Flash and ActionScript 3.0. View tutorial

Using ‘Google Maps’ New Features for Flash

After such a positive response to my first tutorial Implement a Map Using the Google Map API for Flash I decided to write a second. Since that first tut the Google Map API has been updated, allowing developers to (amongst other things) add 3D viewing to maps. This is a great feature and during this tutorial I’ll explain how to use it. Also, lots of people requested an explanation for  [ Read More ]

Detecting Key Combos, the Easy Way

Have you ever been amazed at the variety of attacks in fighting games like Mortal Kombat, Super Smash Bros, Soul Calibur and others? Now you can learn how to create an engine to detect key combinations and build your own fighting game as well! View Tutorial Source (http://active.tutsplus.com)

XML Horizontal Accordion Photos Gallery

In this AS3 tutorial, learn how to create an XML driven Horizontal Accordion that displays a list of Photos. If you have the right webhosting for your website that supports XML, this tutorial would work perfectly once you’ve decided to display the integration of these codes on your site. View Tutorial Source (http://www.riacodes.com/)

Curso de Programación Orientada a Objetos

Hace tiempo había prometido a mis alumnos de ActionScript que les daría algunos apuntes acerca de la Programación Orientada a Objetos y cómo aplicarla en AS2. Pues bien, el momento de cumplir esa promesa ha llegado; para ello voy a darme a la tarea de estructurar una serie de posts al respecto, tratando de comprender lo que significa la Programación Orientada a Objetos y como aplicarla en AS2 dirigida a  [ Read More ]

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